begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Gate Keeper";
	text1 = "Suddenly the guard watching the gate grabbed hold of the reigns and brought the horse to a halt. He must have been trying to get my attention before, because he seemed cross when he addressed me.";
	text2 = "_You always go ridin' right through check points, miss? God damn-- the better they look...._ One of his fellows guffawed loudly, a hoarse, barking laugh. I didn't understand why-- I was just trying to get into the city.";

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "I just want to enter, I'm not causing problems.";
	text1 = "_I see. And what business do you have in our fair city?_";

begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "I'm.... just visiting";
	text1 = "I had to think a while to come up with an answer, not because I wanted to deceive him-- I never imagined you'd have to lie to get past the gates-- but because I had never thought about why I'd come here.";
	text2 = "The answer just blurted out, because I couldn't come up with a real answer and I could see the guard was growing impatient with my silence. _Alright, whatever. And who are you here with?_";

begintalknode 4;
	state = 3;
	nextstate = -1;
	question = "I'm by myself. There's nobody else.";
	text1 = "His eyes widened, _Whatever, it's your life._ He waved me through, shaking his head in bewilderment as I passed.";
	text2 = "_Week's liquor ration says we pull her out of the harbor tonight....._ But I was already riding away and was too enraptured by the city to hear his comment to his fellow.";
	action = END_TALK;